Strauss Zelnick, CEO of Take-Two Interactive, reveals that GTA 6 will launch on consoles before PC because that player base is its core audience. Fans across the world have been hyped since the first trailer for GTA 6 was revealed on December 4, 2023. It quickly became the most viewed non-music video on YouTube in less than 24 hours, with many gamers sharing their excitement for the game on social media.
Since then, GTA 6 has received a second trailer and a few delays, with the game now coming out on November 19, 2026. By now, eagle-eyed fans have dissected both the trailers several times to share hidden details and Easter eggs, showcasing the hype behind one of the most anticipated games of all time.
Take-Two CEO Explains GTA 6’s Console-First Release Strategy
Take-Two CEO Strauss Zelnick recently spoke with Bloomberg during an interview about the decision to launch GTA 6 on consoles before releasing it on PC. He explained that the company’s primary focus is its core audience, which has traditionally been console players. According to Zelnick, a major release like GTA 6 is ultimately judged by how well it serves this core group first. If that audience is not satisfied from the start, it becomes much harder to expand the game’s success to other platforms later on.
He emphasized that prioritizing this base is not just a preference but a strategic approach. Delivering a polished experience to the most engaged players ensures a strong initial reception, which then supports broader rollout plans. Zelnick also addressed speculation about whether this console-first release for GTA 6 was tied to any marketing agreement with PlayStation. He dismissed that idea, clarifying that there is no such deal in place.
Instead, he pointed out that this approach aligns with Rockstar Games’ long-standing pattern, as the studio has historically launched its major titles on consoles before expanding to PC. Zelnick also highlighted how the importance of PC players has grown over time. He noted that when Take-Two was first starting out, PC sales made up only about 5% of total sales for the NBA 2K franchise. Today, however, that share has increased significantly, with PC accounting for roughly 45% to 50% of sales for major releases.
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This article originally appeared on GameRant and is republished here with permission.
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