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Home»Defense»Hideo Kojima Shares Details About Upcoming Horror Game OD
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Hideo Kojima Shares Details About Upcoming Horror Game OD

Tim HuntBy Tim HuntJune 23, 20263 Mins Read
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Hideo Kojima Shares Details About Upcoming Horror Game OD

Published Jun 23, 2026, 2:00 PM EDT

Details are light for Hideo Kojima’s upcoming horror game OD, but the creator offers new information about what players can expect.

Credit: Image via Xbox, Kojima Productions

Originally published by 
Game Rant

Creator Hideo Kojima says that his horror game OD will feature a new mechanic that will greatly differ from anything that has ever been done before. A collaboration between Xbox and Kojima Productions, few details have been revealed about OD since the game was first announced. Like many of Kojima’s other games, this one will feature the involvement of several Hollywood actors, including Sophia Lillis, Hunter Schafer, and the late Udo Kier.

Much of the excitement surrounding OD is due to an entirely different game. In 2014, Kojima and Konami released P.T., a playable teaser for Silent Hills. Though the teaser offered a short glimpse at what Kojima planned to do with the horror genre, it received widespread praise. Following the cancelation of Silent Hills in 2015, P.T. was removed from the PlayStation Store and remains unavailable. Though P.T. has been delisted for more than a decade, the promise of a Kojima-directed horror game has a lot of people interested in seeing what comes of OD.

Kojima Teases New Mechanic for OD

od knock trailer kojima

In an interview with Entertainment Weekly, Hideo Kojima offered new hints about his upcoming horror game OD. The creator talked briefly about a new mechanic in the game, which he unsuccessfully pitched to several companies. Kojima notes that most companies failed to understand the vision, but things changed when he met with then-current Xbox boss Phil Spencer. Spencer has since been replaced by Asha Sharma, but the company continues to support his overall vision for the game. Without giving away too much, Kojima hints that the in-game mechanic has something to do with the scariness of the game and how players react to it.

“I wanted to go beyond the limit of the ‘scariness’ that other games had reached. It’s a single-player game, and I wanted to make it as scary as possible. But for those that might stop playing when it gets too scary, I have thought of a system that will allow them to keep going. I can’t say much more, because it’ll give too much of a hint on the system, and I could get in trouble for saying too much!”

Hideo Kojima is no stranger to unusual game mechanics. The original Metal Gear Solid‘s Psycho Mantis fight remains memorable thanks to the villain’s ability to read the game’s memory card. The video game Boktai also featured a solar sensor installed on the cartridge, which allowed it to absorb sunlight to help the player defeat vampire enemies. Kojima seems to have something similarly unusual in mind for OD, but it’s unclear exactly what is planned at this time.

Read the full article on GameRant

This article originally appeared on GameRant and is republished here with permission.

Read the full article here

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